I began by playing the game and maps with other players. Analyzing how pro players play and the mechanics they use especially movement ones. Investigating how maps build flow, how they balance the gameplay around the “meat grinder”, service the game-mode, use leashing elements and build ninja paths.
I then proceed to the concepting of my level by taking inspiration from movies, books and real-life images I took from my hometown Varna and connecting them to my map’s concept to get a better idea of what I’m building. I used various methods and tools such as sketchUP, flow loops and molecule level design to identify my maps flow and key connectors.