Level Designer

Current work

Verdant Games

“Verdant Games” is a student funded indie company we started as year 4 students and is currently progressing towards an MVP in order to potentially attract investors and publishers.

Primary Role: 
Lead Level Designer

Secondary Role:   
System’s Game Designer

Engine:
Unreal Engine 5

Team Size:
10 

Recent work

Play Video

Remnants in the sand

Remnants in the sand is a third-person traversal game with some platforming elements. You play as Arlo, a brave kid who has stumbled into enemy territory whilst exploring ruins of a bygone civilization. While trying to stay clear from the Kubara’s sight, you will try to unveil the reason behind their presence.  

Primary Role:   
Level designer

Secondary Role:   
Game designer

Engine:
Unreal Engine 5

Team Size:
23

Duration:
8 weeks

Platform: PC

Software’s used:

  • UE 5
  • Jira
  • Perforce 
  • Miro
Play Video

Divided Skies

As an outlaw in futuristic Mumbai, you traverse through a divided city, completing missions for various characters and trying to infiltrate the upper part of the city to find your father in the third-person narrative-driven game, Divided Skies.

Primary Role:   
Level designer

Secondary Role:   
Game designer

Engine:
Unreal Engine 5

Team Size:
20

Duration:
25 weeks

Platform: PC, Steam Deck

Software’s used:

  • UE 5
  • Jira
  • Perforce 
  • Miro
  • SketchUP
  • Confluence
Play Video

Don't shoot the prince

Don’t shoot the prince is a fast-paced 3rd-person momentum-based navigation game, where you as a master archer princess are trying to get to the castle in the air as fast as possible, to rescue your captured brother, while dealing with manipulated guards keeping you away.

Primary Role: 
Level designer

Secondary Role:   Game designer

Engine:
Unreal Engine 4

Team Size:
10

Duration:
5 weeks

Platform:
PC

Software’s used:

  • UE 5
  • Trello
  • Perforce 
  • Miro

Recent personal work

Lost City
Environmental design
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Museum (CS:GO)
Competitive map
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Mouse Trap
My first game (2018)
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Lost city

A personal side project where I wanted to continue the story of Arlo, the main protagonist in Remnants in the sand. I used assets already made by artist and combined them to create buildings based on references inspired by ancient Indian architecture. 

Duration:
3 days 

Team size:
Solo

Mouse Trap

My first ever game I developed in Unity. Managed to also playtest it and gather feedback which sparked a lot of interest in me on how to design levels and games in general

Duration:
6 days 

Team size:
Solo

Sporadic

A game jam project where I worked on concepting game mechanics and levels in collaboration with a few friends 

Duration:
2 days

Team size:
12