Featured work

Sip Of Sanity

In this cozy horror game, you deliver strange brews to strange animals, all while questioning what is real… and what is supernatural.

Primary Role: 
Lead Level Designer

Secondary Role:   
Game Designer

Engine:
Unreal Engine 5

Team Size:
10-15

Previous work

Lost in Limbo

In Lost in Limbo, you play as a tiny panda entrapped in a monstrous graveyard where animal souls are devoured by the vulture tyrant Beak.
 

Primary Role: 
Lead Level designer

Secondary Role:
Game designer

Engine:
Unreal Engine 5

Team Size:
18

Duration:
1.5 years

Remnants in the sand

Remnants in the sand is a third-person traversal game with some platforming elements. You play as Arlo, a brave kid who has stumbled into enemy territory whilst exploring ruins of a bygone civilization. While trying to stay clear from the Kubara’s sight, you will try to unveil the reason behind their presence.  

Primary Role:   
Level designer

Secondary Role:   
Game designer

Engine:
Unreal Engine 5

Team Size:
23

Duration:
8 weeks

Platform: PC

Software’s used:

  • UE 5
  • Jira
  • Perforce 
  • Miro

Divided Skies

As an outlaw in futuristic Mumbai, you traverse through a divided city, completing missions for various characters and trying to infiltrate the upper part of the city to find your father in the third-person narrative-driven game, Divided Skies.

Primary Role:   
Level designer

Secondary Role:   
Game designer

Engine:
Unreal Engine 5

Team Size:
20

Duration:
25 weeks

Platform: PC, Steam Deck

Software’s used:

  • UE 5
  • Jira
  • Perforce 
  • Miro
  • SketchUP
  • Confluence

Recent personal work & gamejams

Lost city

A personal side project where I wanted to continue the story of Arlo, the main protagonist in Remnants in the sand. I used assets already made by artist and combined them to create buildings based on references inspired by ancient Indian architecture. 

Duration:
3 days 

Team size:
Solo

Mouse Trap

My first ever game I developed in Unity. Managed to also playtest it and gather feedback which sparked a lot of interest in me on how to design levels and games in general

Duration:
6 days 

Team size:
Solo

Sporadic

A game jam project where I worked on concepting game mechanics and levels in collaboration with a few friends 

Duration:
2 days

Team size:
12