Current work
Verdant Games
“Verdant Games” is an indie startup company I’ve been funding for more than 3 years and is currently working on 2 titles and a few outsource deals.
Primary Role:
Lead Level Designer
Secondary Role:
System’s Game Designer
Engine:
Unreal Engine 5
Team Size:
10-15
Recent work
Remnants in the sand
Remnants in the sand is a third-person traversal game with some platforming elements. You play as Arlo, a brave kid who has stumbled into enemy territory whilst exploring ruins of a bygone civilization. While trying to stay clear from the Kubara’s sight, you will try to unveil the reason behind their presence.
Primary Role:
Level designer
Secondary Role:
Game designer
Engine:
Unreal Engine 5
Team Size:
23
Duration:
8 weeks
Platform: PC
Software’s used:
- UE 5
- Jira
- Perforce
- Miro
Divided Skies
As an outlaw in futuristic Mumbai, you traverse through a divided city, completing missions for various characters and trying to infiltrate the upper part of the city to find your father in the third-person narrative-driven game, Divided Skies.
Primary Role:
Level designer
Secondary Role:
Game designer
Engine:
Unreal Engine 5
Team Size:
20
Duration:
25 weeks
Platform: PC, Steam Deck
Software’s used:
- UE 5
- Jira
- Perforce
- Miro
- SketchUP
- Confluence
Don't shoot the prince
Don’t shoot the prince is a fast-paced 3rd-person momentum-based navigation game, where you as a master archer princess are trying to get to the castle in the air as fast as possible, to rescue your captured brother, while dealing with manipulated guards keeping you away.
Primary Role:
Level designer
Secondary Role: Game designer
Engine:
Unreal Engine 4
Team Size:
10
Duration:
5 weeks
Platform:
PC
Software’s used:
- UE 5
- Trello
- Perforce
- Miro
Recent personal work & gamejams
Lost city
A personal side project where I wanted to continue the story of Arlo, the main protagonist in Remnants in the sand. I used assets already made by artist and combined them to create buildings based on references inspired by ancient Indian architecture.
Duration:
3 days
Team size:
Solo
Mouse Trap
My first ever game I developed in Unity. Managed to also playtest it and gather feedback which sparked a lot of interest in me on how to design levels and games in general
Duration:
6 days
Team size:
Solo
Sporadic
A game jam project where I worked on concepting game mechanics and levels in collaboration with a few friends
Duration:
2 days
Team size:
12