Remnants in the sand is a third-person traversal game with some platforming elements. You play as Arlo, a brave kid who has stumbled into enemy territory whilst exploring ruins of a bygone civilization. While trying to stay clear from the Kubara’s sight, you will try to unveil the reason behind their presence.
As an outlaw in futuristic Mumbai, you traverse through a divided city, completing missions for various characters and trying to infiltrate the upper part of the city to find your father in the third-person narrative-driven game, Divided Skies.
A personal side project where I wanted to continue the story of Arlo, the main protagonist in Remnants in the sand. I used assets already made by artist and combined them to create buildings based on references inspired by ancient Indian architecture.
My first ever game I developed in Unity. Managed to also playtest it and gather feedback which sparked a lot of interest in me on how to design levels and games in general