Sip Of Sanity
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About
“Sip of Sanity” is an indie cozy horror game where players explore the mysterious, off-the-grid town of Coldridge, delivering various brews to peculiar customers in order to either uncover the town’s secrets or find a way to escape.
Primary Role:
Lead Level Designer
Secondary Role:
Game Designer
Engine:
Unreal Engine 5
Team Size:
10
Status:
Demo coming out on steam Q2 2026
Main contributions
- Designing levels and gameplay experience for our target audience
- The gathering mechanic core to the game play loop
- A variety of LD ingredients for both day and night cycle
- Landscape Iteration and bug-fixing for the inside and outside areas of the world
- Collaborate with artist for effective set dressing
As a co-founder
- Supervising design interns (including contracts, interviews and career growth plans)
- Office and team building management
- Community management
- Lead meetings and company growth
- Organizing play testers for QA sessions